Thursday, 22 October 2015

DAY 29

Today I fixed some stuff and broke some more stuff to say the least. I got the machete, and all the guns to work besides the revolver, which I have no idea why it doesn't. That was the only gun I didn't import from Howie's files because I had it on my game, so I might have to import his revolver to my game, which will hopefully fix it. I also tried to project a slight glow on the player when in the room but for some odd reason it wasn't working. It could be a problem from adding in Howie's player object, and then me changing the name of my player, which all the variables and such were connected to. This messed up alot of things that I had to fix. Next class I will try and make the glow work, and work on the cut scene maybe.


Wednesday, 21 October 2015

DAY 28

Today I finished combining all of our files together, which was very tedious. I dragged all of the files into the folders at first, which completely corrupted everything and it was a huge mess. Then I redid it and dragged each one of Howie's sprites into my game, paired them each individually with their images, which was found in the backup folder, and then imported all of Howie's objects, and paired them with the sprites. It's kind of a mess at the moment but at the least; it works. This was quite frustrating at first but I managed to pull through. Today is a short class so I couldn't do much of anything else. Tomorrow I will try and clean up the mess I made today, and then continue on my actual work such as making that slight glow around the player while inside the house.


Tuesday, 20 October 2015

DAY 27

Today I worked on making the path for the bandit actually work. I tried un applying the zombie as a parent to the bandit, but that didn't work. I forget what I actually did to make it work but I did it, and made it so its doing a constant loop, which looks really odd at the moment and needs refining. I then made it so the inside of the house is layered with black to create the illusion of no power. After that, I decided to combine Howie and I's game files, since his are corrupted immensely for some reason. This took a while and still isn't fully finished. There is quite a bit of errors but next class I will try and fix them. This reminds me to combine our files more frequently. After I do that, the game file will be used as the master one for everyone to have. Also, I want to ultimately create a more immersive atmosphere within the game to make it better. Next class I want to make a very slight glow around the player to make it look better inside the house.


Monday, 19 October 2015

DAY 26

Today I messed around alot with the path of the bandit. It's the end of the class and it's still not working; I'm really confused as to why it's not. Ty I need your help. Other than that we decided to just have the inside of houses as separate rooms at least for now, because I think Howie figured out a way to make the other rooms run when the player is outside of them. I also played with the room_dark object, so that whenever the player is inside a house, it is quite dark. I'm not actually sure if I got it to work as I haven't really tested it out. I've just been trying to figure out why the path doesn't work. I did watch another video which consists of a 9 year old talking very intelligently. Next class I think I'll work on the room dark thing if it doesn't work. I also got Jake's new bandit sprite.




Friday, 16 October 2015

DAY 25

Today I worked on creating the darkness inside the room which still isn't quite working, for some odd reason. I am trying to make the room look more like a house which isn't quite working. I suggested an idea that the whole entire game could be one room. When the player goes inside a house, everything outside of it blacks out. This would be kind of hard due to having to create the inside of the house as an object, but it is now an option. I started making an arm for the bandit so he can shoot at the player, using the sprite of the players's arm. This is a little complicated so I think were just going to stick to the bandit only using melee weapons. I then starting making a path for the bandit to follow until it sees the player, and then it will track it. Below is how far I made it to:


I have no idea why he just goes off into the woods for no reason, I made the path as is below. I will try and mess with it tomorrow and see if it works.



Thursday, 15 October 2015

DAY 24

Due to the lack of Jake and Connor's presence, I called them to see where they were. Jake "getting ready" for Grad Cruise, and Connor was washing his car. Jake said he could do work from his house so I assigned him with house design. Howie then tried to fix my shadow code because it was only projecting the player's shadow when stationary, though he spent 20 minutes on my computer only creating a bigger problem. I then deleted the thing Howie spent 20 minutes I'll never get back, and tried something else. Solution: shadows are overrated on people. I'm just going to take away shadows on people and keep them on still objects. I find this actually makes people harder to see which can be good. Also, I made it so the blood coming from the player doesn't show through the pause screen, which was a quick fix. Though the blood is still showing behind the player, which I need to fix. Next class I will work on that as well as maybe working on the cut scene and room design.




Wednesday, 14 October 2015

DAY 23

Today I worked on a little bit of outdoor room design. I started with that and then did small things such as adding shadows to a few things, and made the view in the house room to be zoomed in alot. I also worked on making it so that when the player is in the house, there is a slight glow around him, and it is very dark, creating the illusion that power does not exist. I also made another grass tile that is basically 4 duplicated grass tiles to allow the room designer (me) to easily place a large amount of tiles.