Today I tampered with the blood spray effect thing, and made it alot smaller so that it looks actually realistic and not blood endlessly spewing out of the player's privates. I made it so it would come out of the player's neck. I want to get Jake to do three stages of the player's state; normal, scratched up, and near-death. This will remind the player to get some health as well. Speaking of health, we now have a health bar thanks to Stephen, which is really cool. I got Jake working on a tree sprite, and want it to be a really depressing tree, just like the rest of the game. He started on that, and I added a layer of fog onto the game to make the game more immersive and realistic. I also want to start working on weather effects, but that isn't quite the priority at the moment. Next class I will make text boxes to simulate the main character's thinking, using this video. I also want to start creating the actual storyline so we can get started on this thing. Below is blood and fog. It's cool.
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