Today I fixed the light problem in about 5 seconds and then began to work on the cutscene the rest of the class. I reapplied the cutscene to the player, and made a variable for cutscene, so when cutscene = true, then the cutscene may begin, and all of the stuff for it may also begin. The player animation works with it too. I also made a widescreen view for when the cutscene is playing, basically it is applied on to the player object when cutscene = true. Right now it's not necessarily working for some reason. It should only make cutscene = true when the player is in the house. I may have to play around in the player draw event for this to work, but right now I'm quite happy with my progress today. I also want to make it so that there is a constant sort of dusty foreground when in the house to create atmosphere; which is my goal for the game.
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