Thursday, 29 October 2015

DAY 33

Today I wanted to make it so the player and his "significant other", start the game by sleeping in their sleeping bags in the house. Then it fades to black for a few seconds, goes back to the room, the player still in his sleeping bag while the "significant other" is gone from theirs. The player's sprite is then changed to their normal one, and they get up and run to the door, stepping on a sensor then triggers a text box that says "Where'd they go?". Then the room is changed to the outside and a bandit is standing there. Then the widescreen goes away, the cutscene ends, and the bandit runs towards the player and the game begins. I started with trying to get the black fade in the foreground of the room, and created another timeline for that. Though there is only one event for timelines: the step event. This means that I can't draw anything, and have to set an alarm or something to draw it for the timeline, which I tried and still didn't work. The problem is that we have waaaay to many alarms in the player object. I'm still trying to figure out how I'm going to go about this. Also, I implemented Jake's "Kitchen Kit" with hardcore fridges and ovens. Next class I will continue working on the cutscene and hopefully figure out an alternate way to draw a black background, the rest is quite easy.







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