Wednesday, 28 October 2015

DAY 32

I couldn't figure out why the cutscene just wasn't playing while the player was inside the house. I had a variable for cutscene, and a line of code in the player, so that if the player is inside the room, the cutscene = true, and if cutscene = true, play the cutscene pretty much. Though this wasn't working, and the player was just standing still in the room. I got it to work though and I'm quite happy with it. It's just a test though to see if it would work. Whenever the player is in the room, he walks to the left, and down a bit, and then stops, then the widescreen goes away and you can move the player freely. This is good because before I couldn't figure out how to lock controls while the cutscene is playing. For the actual cutscene, Ill have a scene of the player and their significant other both sleeping in their sleeping bags, then it goes to black, and goes back to the same room, though the significant other is now gone. The player gets up, and runs into a sensor which shows a text box displaying something like this: "What the heck happened oh no she/he is gone ahhh". Tomorrow I will work on that.


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