Tuesday, 5 January 2016

DAY 71

Today I worked on a bunch of small things; I adjusted the view on the screen to be a bit smaller because it looked sort of weird, I got Simran to work on a cloud effect that is transparent and can add to the the feel of the game, and also tried to get Jake to work on the character running animation, but he keeps saying that he needs to do it at home. So I got him to work on sort of a hole in the ground that we can use for the "tutorial" area telling the player to press space to jump over the hole to get used to the controls. I also tried to create a slope to make the game have more levels. I opened photoshop and used the grass tile to start, made it into a slope looking object, and put it in the game just to see how the player reacts to it. I parented it to the grass object and launched the game. When the player stands on it, it reacts as a flat surface, but is actually not, and is telling the player to do weird things. I've come to the conclusion that if I want to have any sort of downward slope, I will have to either create a separate animation for it or redo code. Unless all I have are sharp drops like in minecraft. Or I could make it so the ground looks like there was a major earthquake, and the plates split apart or something like that and implement that into the story as an excuse for laziness. Next class I will probably work on particles or something.


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