Thursday, 21 January 2016

DAY 82

Today Nick and I wanted to add in all of the stuff we have made over the course of the year since tomorrow is the last real day to work on the game. First off we put in the night cycle and right away I noticed that the glow looked kind of off. I tried to make it so the glow was less intense and so that It would project behind the player but still lighting up the dark. I also adjusted it so that the night time isn't completely pitch black. We did also find a weird game maker error with the sun still appearing in the left top corner of the screen in the house room. We found out that when the player shot, the
"sun" got bigger and bigger. I think a while back I tried to make the "sun" a muzzle flash particle effect from the gun, and left it in there because I thought it didn't work, but it just wasn't appearing on the screen. So we got rid of that and it finally worked. Next class we are going to maybe work on the cut-scene, and I want Jake to give me the title screen thing he made so that I can implement it and make a main menu. I also want to make a pause screen, and options and such, though we won't have that much time to do so.


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