Today we wanted to work on the zombie mechanics but decided to give that to Howie since he created a path for the zombies and we have no clue on how to deal with paths. So we actually started on the cut scene so that the vspeed is equal to 2 when the cutscene is started, and the sprite index is set to the player sleeping in the sleeping bag (which we modified to fit the new player model). After that we figured out it would alot easier and would look better if we got Jake to create an animation, and then play that whole animation for the cut-scene as a video or something, it would look a lot more fluid, and it is also what most game developers do. Anyways, we found out that a game mechanic looting system would be extremely cool and useful so we started on that. We started off so that we made the fridge display text saying press e to search, if e is pressed, an apple is spawned on the floor (we want to make it so it spawns in your inventory but that's for later), and the fridge is now empty. The apple displays "Press e to consume" and the apple disappears and 20 health is added to the player. There's no health limit at the moment but it can be easily fixed.
Anyway, this is sadly my last post for this class, though I will working on it in the future, just not in this class. I learned a lot over the course of this class including that we should've switched to Unity instead of Game Maker. The outcome of the game wasn't what I wanted to end up with, but that said I'm not disappointed in it. Jake is going to continue to work on the animations/character models so that we can visually enhance the game even more. Anyways, here's my final .gif:
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