Wednesday, 6 January 2016

DAY 72

Today I figure I could start playing with the slopes to see if I could make it work. Though Howie already had a code for it that some what worked, but needed to be tampered with. So he started to work on that while I found out another problem. There was a weird fire particle in the house room at the top left corner, and it was also snowing (even though the object that created it was in the other room). This means that the particle has to be coded to stop otherwise it will never stop regardless of anything. So I looked into that and it seemed very complicated; you must destroy the emitter, the system, and everything associated with it pretty much. Also when I tried to launch the game in debugger mode to try and find out what created the fire particle thing, I started working on the game while it was doing it, and forgot about it, then later realized it was still trying to launch and then everything I did was erased due to it crashing. So that was cool. Anyways, I got Jake to work on the player animation for next class. Tomorrow I will try and fix the particles, and maybe try and work on some aesthetics.


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