Monday, 7 December 2015
DAY 60
Today I continued to work on the view problem and try and see how to make it not stretchy. I have no idea why it is doing this but I created a new room, and added all of the resources in. I set the room size to the size of the walls and floor combined so that it isn't a huge blank space. At first I didn't set the view and it didn't seem to be stretched out, I then set the view to the size of the room, and it did the same thing it was doing before: stretching out. I creating another room, and another, trying anything I thought would work. I don't understand why it's doing this. This whole thing has given me a headache. I might have to create a view object, this would be a lot better. I could make it so if the player is in the house, the view is smaller, and if the player is outside the view is a lot bigger. Also, when the player goes inside from outside and vice versa, the view zooms in and out. This would be ideal but I'm not sure how to go about this, I'll have to look into it once our game is more developed.
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