Wednesday, 9 December 2015

DAY 62

After about 30 days I finally get another chance to work on the cut-scene, and that is what I did today. I followed a tutorial to help get me more familiarated with timelines and such since I haven't worked with them for a while. I started by making it so that when the player is in the room, cutscene = true and the timeline starts playing. This actually didn't seem to work which isn't surprising because since when does anything I do actually work. But seriously, I have no idea why but when the player is in the room, its index is supposed to change to the sleeping bag one, and it doesn't. I think It may be because of Howie's weird "spawning" system. Since I don't actually have to place the player in the room to have it be there, this could be what is causing the problem.Also, I got Nick to work on a sort of sandstorm effect.

In other news, Jake wrote a story which relates to our game, and inspires me to take reference from it. It mentions the player waking up in a basement filled with blood to about the guy's knees, which is like Jake's concept art he drew earlier. I want to put aside the cut-scene for now and maybe try and get some blood water physics and such. It would be really creepy and awesome, and I think we could implement it into the beginning of our game, so I think that's what Jake and I will do next class.


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