Tuesday, 8 December 2015

DAY 61

Today I continued to try and figure out how to fix the view and make it look good. I tried a few more things that still didn't work, so I asked Howie and we figured it out together. He math'd it out and made everything relative to the size of the window and such. This finally worked and we got a view for both the outside and inside. I added the glow for the player and the room_dark object to make it cinematic. Also, I made it so that the screen follows the player horizontally but not vertically on the inside, and both horizontally and vertically when he's outside. I really like this feature personally. Also, I worked with Nick on a sandstorm/snowstorm particle effect. I think realistic snow or sand would be a really cool and immersive feature to the game. He followed a tutorial and then tried it himself on my computer. Once he finished we put it in the game and ran it. Actually, it didn't run. The game just didn't want to run when he put the object in the room. When it isn't in the room it runs fine. I think it is because there is no step event in the sand object, but I'm not sure why it would cause the game to not run. Anyways, inside the house looks very cinematic at the moment so next class I hope to start on the cut-scene finally, though I do want to make a sort of fade from the top of the wall into the darkness in the room.



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