Wednesday, 16 December 2015

DAY 67

Today I played around with the particle maker program trying to figure out what to make. I wanted to make rain or snow or something falling from the sky but I wasn't sure how to move the emitter and stretch it out so that it looks like rain. I found out how after a while and I basically played around with it for a while until it looked good. I exported it and put it into my player object. It worked right away and looked pretty good but the snow flakes looked kind of big and cartoony. I went into the code and adjusted the size to make them smaller, and the alpha value to be more transparent. Then I adjusted the speed, and amount of the particles, so that it looked like it was slowly moving down; like snow does. After that it looked pretty good, but the snow went over the ground and didn't look very good. I tried adjusting the depth to make it go behind the ground, but nothing worked. So basically all I did was adjust the depth of each of the ground objects to -1, and that worked fine. I'm not sure if it looks better that way or not, but I'll leave it as it is. Next, I wanted to make fire, because fire is cool. I followed a tutorial but didn't end up finishing it due to the lack of time. Plus, it wasn't working anyway. Also, I got Simran's mountain background from him which we need to combine with Jake's original. Next class I will probably continue to work on particles.



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