Friday, 11 December 2015

DAY 64

For the first half of the class I helped both Jake and Nick on their work. For Jake I helped him work on the water/blood object and sort of critiqued it a little bit while also helping to work on it. After doing that It looked quite good, but didn't have any movement to it when the player was in it. This takes away from the immersion but oh well, we are going to add a sort of splash effect when the player moves or gets up to a certain speed. I helped Nick work on a dodge movement, which ended up not working with me helping. After that I went to my own computer and worked on applying each of Jake's new player sprite images onto the sprites. For that I had to erase some arms and colour in some arms to be short. After that I noticed that the player had three arms when wielding guns, but this can be easily fixed by adding a variable that changes the sprite when wielding a gun and not moving, so it erases an arm. After that I wanted to make it so that when the mouse reaches a certain point above the player, it snaps to the left so that it doesn't make the player's arm look weird when moving around. I ran into multiple errors so I called Howie over. We figured out the that it would be easier to just have it so that the sprite changes to the left when the mouse x value is less than the player's x value, and vice versa. Overall this works alot better and now looks good. Next class I will maybe make it so the player doesn't have 3 arms when wielding a gun and not moving.


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