Thursday, 10 December 2015

DAY 63

Today we watched a video that helped to create the water effects that we are trying to do. In the video, it is way too reflective and not really distinguishable as water so we are going to change it, or try a different approach. Also, it is not red, so we have to change that as well. After getting multiple errors, we kind of gave up and decided to import Jake's new running animation/character. In the midst of this our school went on surprise practice lockdown, so we crowded everyone in the office. We had to put each of the (left run sprite to the left side,etc.). Since the player animation isn't finished, it looks very broken. Next class I will try and get Jake to work on the animation, and then figure out what we are going to do with the water situation. We talked about it, and we think we should have the water/blood as just basically a reflective line, and when the player's speed is equal to a certain amount, and if he first touches it, it splashes, but isn't realistically rippling.


No comments:

Post a Comment