Monday, 2 November 2015

DAY 35

Today there was only about half an hour in class to do work due to it being a half day, but I managed to do a few small things. I'm going to put the draw a black foreground in the player event if they're in the room house, and then wait a few seconds, undraw it for a few seconds, then redraw for another few seconds, and undraw forever. Hopefully this will work instead of trying to draw something in a step event. I tried to make it so when the room starts, the sprite_index of the player is = spr_sleepingbag, and then once the significant other disappears (I'll create a variable), the index is changed to the player, and the sleeping bag without a player in it, will be "instance_create"'ed, and the player will then walk out the door. I will try and do all of this tomorrow hopefully. I don't have any visuals today as all of what I did was in code, tomorrow I will though don't worry.


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