So today we discussed the major decision with the whole group with our mini "meeting". We discussed the pros and cons of it and decided to make the major decision, and convert our game into a platformer. This is going to take some major changes and fixes to go with it, but overall it should be beneficial. Here are the things we can accomplish with it now being a platformer: Way better lighting, A really cool looking background and foreground, parkour maybe, and it just ultimately looks better. Jake and I got started with converting it and what we did was add a ground and the house. I got Howie to work on zombie and player movement. Jake and I worked on making it so when the player is colliding with the door of the house, and pressing E, it switches to another room. This is pretty much all we did as we spent a majority talking about the change. I'm still not sure what Simran's role in the game is but he has to start doing something soon. Next class I will continue on the progress, and create some ground visuals since all of my tiles are now rendered obselete.
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