Wednesday, 25 November 2015

DAY 52

Today I started working on the collision with the floor objects I made. It wasn't quite working so I made it a parent to the wall object Howie used for the floor. It still didn't work so Ty suggested I use the ground objects just as tiles and put an invisible collision box over top of each tile, which would be sort of tedious, so I found another way. I just checked the physics and solid options on each object which worked quite well. After that I moved on to lighting effects. I put in the night cycle and right after found out that Howie made a cool looking bullet trail effect. I then had to figure out a way to make it light up the world when it is night time. I added Howie's objects into my game and they worked fine, though in the dark it looked weird. I changed the depth to go over the darkness for the bullet, and that looked quite good, but it still needed some more lighting. I went into the night cycle object and duplicated the glow from the player and added it to each bullet. This looked better but it needed to be smaller to adjust to the bullet, and the shotgun bullets are way to bright. I duplicated the glow sprite and edited it a little bit to match the bullet, but I still need to play with it to make it look good. I also made some judgments to Jake's background to make that look better. Tomorrow I will adjust the glow to make it look better.


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