Wednesday, 4 November 2015

DAY 37

Today I fixed a few errors, and create a few more. This seems to be what I do on the daily, but it's OK I'm making progress. I'm trying to create a working timer for the black to project itself for a few seconds then unproject itself, which should be easy but since I can't really see anything in the room, it's hard to tell if it's actually working or not. I got Jake to work on the zombie walking animation which still looks a little fast, I want it to be a slow movement. I'm still trying to work each of the errors. The problem is now within the cut scene, which is better, but still a problem. Next class I will work out these errors, find out a better way to make this timer maybe, and then work on cut scene movement. Also, this happens (Below) due to the object not destroying itself when in collision with the player, which is easy to fix, but it looks kinda cool. At the end of class Jake and I were discussing about changing the game into a platformer, which is a big decision, but can be very beneficial; better lighting, parkour, awesome physics, etc. We aren't sure if we are going to yet because it would be a huge change but it is an option at the moment.




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