Monday, 30 November 2015

DAY 55

Today I worked on the aesthetics of the house room essentially. I had to get all of Jake's wall tiles and convert them from a .psd file to a .png file, and then I took both of them and put them together in photoshop, exported it, and imported it into game maker studio as a tile sheet. I added them into the house, and put cement objects as the ground. I wanted to make it look good since I'm begining the cutscene in the house, so I made a widescreen foreground the same size as the view of the room, and made the widescreen 49 pixels wide. This made it look a little more cinematic, but I still wanted it to look better. I added a slight glow to the player when in the room, and also a dark foreground to make it seem darker. The end result looks kinda weird because the glow is overtop of the player, but underneath of the black background. Next class I will fix this and continue aesthetics. Also, I want to maybe make the glow so it stops at the ground and isn't spherical, sort of semi-spherical.


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